My partner and I are currently developing a Modular Simulation Tank project to make it a buisness simulation. We’ve already locked down the mechanical immersion. but now we’re facing the real battle: the gameplay.
We are designing a 50 minute experience for a 4-player crew (Driver, Gunner, Loader, and Commander). Each player has their own dedicated station and specific mission. Our current roadmap includes a 3-4 mission narrative campaign followed by an armored version of Capture the Flag.
My biggest concern: I don’t want this to feel like just another “slow-paced shooter” that loses its spark quickly. I want players to stay for the gameplay, not just the “gimmick” of being inside a metal box. I’m trying to avoid that dry, 90s arcade-style feeling. I’d love to hear your honest thoughts
What would give you that “battlefield adrenaline” and keep you engaged for the full 50 minutes?
What elements would you integrate into a tank battle to make the experience truly fun and addictive, without it feeling like a dry technical exercise?
What is missing in most current simulators that makes them feel too “dry” or “empty”?
In general, what mechanics in games make you want to keep playing and come back for more?
P.S. If there are any content creators or hardcore gamers in the crowd, I’d love to get your perspective on how to create real “meat” in the gameplay loop.
submitted by /u/AidenPearce15
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